![]() ![]() Oppressive Rare Node - Damage reduction from Vulnerable enemies increased from 4% to 5%.Bonus damage reduction from Vulnerable enemies increased from 4% to 5%. Guarded Rare Node - Damage reduction from Vulnerable enemies increased from 4% to 5%.Bonus damage reduction from burning enemies increased from 4% to 5%. Smoldering Embers Rare Node - Damage reduction from burning enemies increased from 4% to 5%.Bonus damage reduction increased from 4% to 5%. Keeper of Flames Rare Node - Damage reduction increased from 4% to 5%.Warding Rare Glyph - Damage reduction increased from 13% to 25%.Territorial Rare Glyph - Damage reduction increased from 10% to 15%.Damage reduction increased from 10% to 15%. Ceaseless Conduit Legendary Node - Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has Reinforce Rare Glyph.Searing Heat Legendary Node - Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.Combustion - Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.Esu’s Ferocity - Additional functionality: Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.Vyr’s Mastery - Damage bonus increased from 10% to 15%.Destructive Chain Lightning - Chance to form Crackling Energy increased from 25% to 30%.Greater Chain Lightning - Each time Chain Lightning bounces, it deals 5% increased damage for its duration.This bonus is increased to 30% if Fireball hits at least 3 enemies. Destructive Fireball - Fireball’s Critical Strike Damage is increased by 20%. ![]() Enhanced Fireball - Casting Fireball increases its radius by 50%.Flickering Fire Bolt - Fire Bolt generates 2 Mana when hitting an enemy.Walking Arsenal - Bonus damage duration increased from 6 to 8 seconds.Updated the tooltip to more clearly reflect this Key Passive’s value Unconstrained - Berserking damage bonus increased from 25% to 35%.Bleed damage when Overpowering increased from 11% to 70%. Gushing Wounds -Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.Aggressive Resistance - Damage reduction increased from 3% to 4%.Violent Upheaval - If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.Mighty Charge - Vulnerable duration increased from 2 to 4 seconds.Enhanced Charge - Damage increased from 30% to 60%.Enhanced Rupture - Damage increased from 45% to 70%.Double Swing - Damage increased from 40% to 50%.Lunging Strike - Fury gained increased from 10 to 12.Enhanced Frenzy - Fury gained increased from 2 to 3.Flay - Fury gained increased from 10 to 13.Bash - Fury gained increased from 11 to 13. ![]()
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